Journeymen
Schedule
Week 1: Starter box
· Tournament
Week 2/3: 15
pts (starter box
included)
Week 4: 25
pts (starter box
included)
Week 5/6: 25
pts (starter box
included) <Caster
Swap>
· Tournament
Week 7/8: 35
pts (starter box
included) <Any Faction Caster>
Week 9/10: 35
pts (No
restrictions)
·
Tournament
Journeymen
Rules
The Journeyman league
for WARMACHINE and HORDES is Privateer Press’ official slow-grow league. This
league is designed to encourage new players to begin learning the game with
their chosen faction’s battle box and then expand their collection over the
course of six weeks. The Journeyman league rewards both the player’s in-game victories
and their skill with a brush. In fact, eager hobbyists can enter the league and
score points just for assembling and painting their models! Over the course of ten weeks, players compete
for prizes by earning league points. There are three types of league points:
game points, hobby points, and journeyman points. Game points are earned for playing against
other players in the league using that week’s rules, hobby points are earned for
painting models, journeyman points are the sum of game points and hobby
points. Each week, rules are set to
restrict the size and general composition of players’ armies. This will help
encourage an environment that is enjoyable for players who may take longer to
become accustomed to the rules of the game.
Prizes
Patch prizes are awarded
for initial participation, continued participation, and championship awards.
There are four rank award patches that all players may earn by participating in
the league. There are three championship award patches a player may earn if he
qualifies.
Other Prizes TBD once
we have established the number of players who have joined.
Championship awards
(One of each per
league)
• Destroyer Award
(Skull): Most Game Points
• Creator Award (Flag):
Most Hobby Points
• Journeyman Award
(Crown): Most Journeyman Points
Rank awards
(Obtainable by all
Players)
• Rank 1: League Entry
• Rank 2: 10 Journeyman
Points
• Rank 3: 20 Journeyman
Points
• Rank 4: 30 Journeyman
Points
Scoring
Players earn game
points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each. Players
earn hobby points for painting models in the faction they are playing within
the league. These models do not have to be used at any time during a league
game. For a painted model to score hobby points, it must meet the requirements listed
in the Painting Requirements section. Hobby points are awarded only for models
painted during the course of this league. Models painted prior to the start of the
league do not count. Use the list below to determine how many hobby points a
given model/unit is worth.
• Warcasters, Warlocks,
Warbeasts, Warjacks, and Solos: 3 points
for large-based models, 2 points for medium based models, and 1 point for
small-based models
• Battle engines: 5 points
• Colossals and Gargantuans:
7 points
• Units of two models:
2 points
• Units of three to six
models: 3 points
• Units of seven or
more models: 4 points
• Units of only
medium-based models: 1 additional point
• Units of only
large-based models: 2 additional points
A unit can earn hobby points
once it is completed at minimum size. If the player later adds to that unit and
paints the remaining models, he earns hobby points equal to the difference
between the hobby points for the total unit size and the minimum unit size. Example:
Billy paints six Exemplar Errants and earns 3 hobby points for his minimum
unit. During the league Billy adds four more Exemplar Errants and the UA, which
he also paints. He then receives an additional 1 hobby point. Solos,
warcasters, and warlocks that comprise multiple figures are worth hobby points
corresponding to the base size of each individual model: 3 points for a
large-based model, 2 points for a medium-based model, and 1 point for a small–based
model.
Example:
The Witch Coven is worth 5 hobby points when fully painted: 1 point each for
the three small-based Witches and 2 points for the medium-based Egregore. The
dragoon Fenris is worth 4 hobby points when fully painted: 3 for the
large-based model and 1 for the small-based model.tiebreakers
Example:
The Witch Coven is worth 5 hobby points when fully painted: 1 point each for
the three small-based Witches and 2 points for the medium-based Egregore. The
dragoon Fenris is worth 4 hobby points when fully painted: 3 for the
large-based model and 1 for the small-based model.
Extra Hobbyist Points
-
Extra points can be
earned for helping out the store and is HIGHLY encouraged.
Single piece of
unpainted terrain – 1pts / Painted - 3pts
Set of matching terrain pieces – 3pts / Painted
– 6pts
Terrain Table - 10pts
Objective markers – Small
- 1pts / Medium – 2pts
/ Large – 4pts / 10” –
6pts
Wreak markers – Medium –
2 pts /
Large – 4pts / Colossal – 6pts
Tiebreakers
If two players are tied
for most hobby points, the player with the most game points wins the Creator
Award. If two players are tied for most
game points, the player with the most hobby points wins the Destroyer Award. If
two players are tied for most journeyman points, the player with the smallest
difference between his total hobby points and his total game points wins the
Journeyman Award. If these tiebreaker
conditions still result in a tie, the winner of the last game played between
the tied players wins the contended award. If these players did not play each
other during the course of the league, they do so at this point to determine
the winner of the award using the week 8 rules.
League Schedule
A player may paint as
many models during a league as he likes. Only models painted in the faction a
player originally signed up for in the league will count towards scoring. A player
may play as many games during a league as he likes, but he cannot score points
in a game against an opponent he played in the game directly preceding the
current game.
Example:
John plays Mike and scores 3 points for
winning. Until John plays another player at least once, he cannot gain any more
points for playing Mike again. If John only played Mike and Dave during the
course of the league but alternated between the two, all of his matches would
count for points.
Weeks 1 through 8 require
that a player use the contents of his battlegroup box set when constructing an
army list. At week 5, a player is allowed
to swap out the warcaster or warlock in his battlegroup box set for another
warcaster or warlock within the same faction. This player’s games for weeks 5
and 6 must use the new warcaster/warlock or the original warcaster/warlock. For
week 7, and 8 a player may field any faction caster and starter box. Week 9 and 10 there are no restrictions, and
a player may switch his warcaster from game to game all week long
Painting Requirements
Painting
For a model to count
for hobby points it must be primed, base coated, and painted with a reasonable
diversity of color. Individual elements of the miniature must be distinguishable
by color or shading. For instance, flesh must be a different color than hair or
clothing; metal should be a different color than leather.
Privateer Press modeling & Painting Policy
All models used in
Privateer Press organized play events must be Privateer Press miniatures from
the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the
appropriately sized bases for which they were designed. Non–Privateer Press models, unassembled
miniatures, and inappropriately based models are not permitted. Models that
have not yet been released to the general public at the time of the event are
not permitted. The Extreme versions of models are acceptable for use in
organized play. Privateer Press encourages players to have a fully painted
force on the table. Games with painted armies are more interesting to watch and
generally enhance the experience for everyone.
Model Conversion Rules
Playing with a uniquely
individualized and painted force is one of the most rewarding aspects of the
hobby. Just as with information disclosure and sportsmanship, players are expected
to be unambiguous about model representation. The following rules must be adhered
to when using converted models in organized play. These rules are meant not to
limit a player’s modeling options but rather to allow creativity without
generating an environment that could become confusing during game play. At his
discretion, an event organizer can make exceptions to these rules to approve
any reasonable conversion.
The Miniature
A converted model must
contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. The end result of any conversion must be something that is clearly
identifiable as the intended miniature and that accurately represents its
weapons and equipment as listed in its rules.
Example:
A Testament of Menoth conversion must be composed mostly of parts from the
Testament of Menoth model.
Any conversions must be
clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons
On warrior models, converting
and swapping weapons is acceptable provided the new weapon is the same type as the
weapon replaced (for example, swapping one sword for another). Anything
relating to a weapon’s specific rules must be maintained to avoid confusion.
Example:
A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a
weapon’s length must be considered when converting weapons with Reach.
Weapons on warjack and
warbeast models cannot be swapped. Because many ’jacks and beasts utilize the
same chassis or torso, the weapons are the most identifiable part of the model
from across the table. Converting warjacks and warbeasts is still encouraged,
but the aesthetics of the weapons must be maintained. Modifying weapons is also
permitted, as long as the end result is easily identifiable as the intended
warjack’s or warbeast’s proper weapon.
Basing
Miniatures must be on
their appropriately sized WARMACHINE or HORDES bases, but players may add
scenic details. The base’s edge must always be considered when doing this, as the
base itself is used for all measurements. Although scenic elements may overhang
the base’s edge, enough of the edge must remain visible that accurate measuring
does not become difficult or impossible.
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